Demo
Your heroines fight on their own, like a game in the corner of your screen. Collect loot, beat bosses, recruit and gear up. Free: no wallet, no real money, saved in this browser.
Practice and the Whitelist Season open together at your time.
Join early: connect X and your wallet below. Points start counting at the open.
Your team fights on its own, even with the page closed. The bag fills for 8 h after each collect. Chests drop only while this page is open (max 6/day).
Check-in, quests and the Sheriff's tax cart (it rolls by about once an hour while this page is open) pay gold only: no points, no boss tries. Check in once a day: a new day starts at 00:00 UTC, in practice too. A missed day starts the streak over; day 7 gives the Merry Men frame. The quest chest comes on top of the daily chest cap.
Climb the season to win a Genesis whitelist spot:
- Top 100: one spot each.
- 200 more drawn at random among players who beat Sheriff's Shadow once and played 3+ days. 1 ticket per day played, +1 per friend who plays 3 days.
- Server boss down before the end: 50 more spots drawn.
- NPC on the board = the Sheriff's Men, house rivals run by the game. Race them, but they never take a spot: ranks and the Top 100 count real players only.
3,333 Genesis Heroes mint in November: whitelist first, then public. The exact date is announced only on X.
How the season works
- Your team fights on the server 24/7. The bag fills for 8 h after each collect.
- 1 boss try per hour (max 6). First boss win each day: double points.
- Max 10 heroes in the demo (the live game allows 5 teams, 15 heroes). No reset.
- 1 person = 1 X account (60+ days, 50+ followers) + 1 wallet. Extra accounts are removed.
- 1. Connect XWe only read your name, picture, account age and followers
- 2. Connect your walletSign one message: no transaction, no gas. On a phone, pick your wallet app.
- 3. Join the seasonNew season save: 500 gold + 1 Genesis hero
Invite friends
Each friend who joins with your link and plays 3 days = 1 more raffle ticket (max 3).
NPC = the Sheriff's Men, house rivals run by the game server. They chase the leaders but take no whitelist spot, raffle ticket or prize: the # column counts real players only.
Server boss
Every point anyone scores is a hit.
- Harder zones pay more but drain HP faster.
- Win chance = 50% × team power ÷ boss power (5–95%).
- 1 boss try per hour, max 6.
- Only the team fights. The demo plays one team; the live game opens up to 5 (the locked slots above the field say how).
- Formation is only for show: Knights and Rogues charge in, Archers shoot from the back. Power and rewards stay the same.
- Up to 3 others can train: half XP, for 0.5 gold per XP.
- Level up: free to level 5, then 100 gold × level.
- Rarity multiplies points: Common ×1, Uncommon ×1.15, Rare ×1.35, Epic ×1.6, Legendary ×2 (team average).
4 levels each: 1k, 3k, 7k, 15k gold (demo only; in the live game camp upgrades cost ETH, or $RBHH at 20% off, and the camp is rebuilt each season). No direct points.
Gold recruiting is demo only; live heroes are minted. Each one costs more.
- Power: Common +4%, Uncommon +8%, Rare +13%, Epic +20%, Legendary +30%.
- Merge 3 alike → next rarity (50–1,000 gold).
- Enhance up to +5, +3% each (200–5,000 gold). Merging resets it.